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Infinite crisis game
Infinite crisis game













And as the name “Infinite” implies, comic book lore gives developers more than enough costumes, characters, and superpowers to keep players busy for the indefinite future. Almost all successful MOBAs are free-to-play games, meaning that developers and publishers need to come up with enough different ways for players to spend money through microtransactions that are unique and interesting enough to not make gamers feel as if they’re constantly being hit up for cash. But that’s also why a comic book-branded MOBA has real potential for success. Known as “Infinite Crisis,” the new MOBA has many features that have come to be standards of the genre-an isometric viewpoint, powerful hero characters, and fast-paced, team-based combat built around an objective to capture different areas of a level.Īt first glance, the main thing that separates “Infinite Crisis” from an established MOBA is the comic book aesthetic-instead of playing as a giant skeleton or wizard gamers can now play as Wonder Woman or Batman. Last week at the Game Developers Conference (GDC) in San Franciso, the two companies announced a new MOBA built around the cartoonish and eclectic lore of DC comics. Despite their popularity and impressive profits, however, most MOBAs have only managed to attract cult followings that enjoy their arcane fantasy aesthetic and the steep difficulty of online multiplayer gameplay.

infinite crisis game

With the meteoric rise of free-to-play and social gaming alongside the console market, PC games can occasionally seem like the last vestige of truly “hardcore” gaming-appealing only to the gearheads who enjoy building their own desktop towers from scratch to play endless hours of “StarCraft 2.” But since 2009, a new hybrid genre of PC games known as “multiplayer online battle arenas” (MOBAs) has attracted millions of players to games like “League of Legends” and “Defense of the Ancients” (DOTA).















Infinite crisis game